Showing posts with label webinar. Show all posts
Showing posts with label webinar. Show all posts
Saturday, April 22, 2017
LSG Webinar Using live online training as part of a successful learning blend
LSG Webinar Using live online training as part of a successful learning blend
Its been a while since Ive reported a webinar, so today with the new series of Learning and Skills Group sessions, Im getting back on the live-blogging circuit. Ok, kinda. Anyways, todays topic is (as you may have guessed) "Using live online training as part of a successful learning blend.". Charles Gould of Brightwave and Matt Turner of Live Time are going to be trying to answer the question that most people seem to be asking of synchronous learning. So, as most LSG webinars, I think this promises to be an interesting event. Lets get started.
Charles and Matt seem to have discovered a huge demand for synchronous learning in the course of their consulting work in the elearning space. So lets see whos attending this webinar:
- 17% Trainers
- 11% Learning Designers
- 20% L&D Manager
- 19% E-learning Professional
- 17% Other
So what is the difference between a webinar and a live online training course?
There are some subtle differences and here are some of them:
- Online training sessions are a bit more formal and have some well defined outcomes.
- They tend to be more action-oriented in their approach
- They have objectives and motivations which are consistent across the trainers and the students.
Online training is starting to be a good supplement to classroom and elearning activities. The benefits are quite obvious - costs, the lower carbon footprint, the ability to actually do it without any huge constraints. We need to look beyond just those benefits though - we can have lots of people in the training, we can all talk together, we can walk out without offending people and most importantly, its an nice way to bring geographical diversity to your classroom. So its a little more than just a virtual classroom.
That said, theres no opportunity for body language, eye-contact and then again theres a myriad of distractions available to us -- for example Im live blogging at this moment.
It looks like everyones been involved with online training in some way or the other. So lets hear some of Matt and Charles tips for online training.
Technology
As you may already know, there are several options for online training tools. Theres DimDim, Live Meeting, Webex, GoToMeeting, Lotus Live Meetings, Cisco Webex and Adobe Connect. If youre still deciding, here are a few things to consider:
- Bandwidth - does your organisation have enough bandwidth on the network to run this kind of thing?
- Storage - where will you save most of your data, recordings, etc?
- Risk - how secure is the service and how open or closed is the option youre using?
- Integration - are you using it with your LMS or other systems?
- Costs - how cheap or costly is your implementation going to be? How much staff time are you going to need?
People, as weve already discussed have a myriad of distractions in their life. People are people and if they want to multi-task, they will! When you dont get eye-contact, its a gigantic difference. If youre multi-tasking then youre perhaps going to be a good online training thats because you already know what your audience will do.
So, what you dont want is someone reading a script. What you dont want is someone reading script. What you do want is someone bringing in a bit of a personality. Voice is crucial to the success of an online training session. Using a headset helps and perhaps a directional mike maybe? Trainers need to be hugely expressive online - remember people cant see you; so make peace with that and do what you can to overcome that hurdle. As human as you can sound, the better for you!
Content
So lets see what kind of subjects work well in this medium.Ive now completely lost visuals- damn! So Ill just go with what I hear.
Seems like soft skills are a good area to discuss online. Bringing in experts and to keep it short and simple is a good idea as well. Learning from suggestions that others make is a great way to influence behaviour. The more you can involve people, the better - 90% of the talking should be from the participants. Teach people how to use the tool and how to use the chat box. Just as Don does for the LSG webinars, it does helps a lot to get people used to the environment. This is the equivalent of getting people used to a training environment. Also, get peoples views by using polls as an activity. This is the equivalent of how we do polls (show of hands) in a classroom.
Dont overdo the poll though, but beware the meaningless poll - they can break up the momentum of the session. So use polls where you expect a distinct set of answers, but if things are just obvious, dont just do it for the sake of doing it.
Final Tips
- Ask people what theyll commit to do once theyve been through the session.
- Whats going to stop them from doing what theyd like to do.
- Discuss these hopes and concerns with participants.
- Dont be ambitious - its not about what you want to do to look cool. Its also about managing change and getting people comfortable with the medium.
- Roland from Live Time has a tip - the technology is there, but dont go overboard!
- The voice of just one person gets boring after a while, so vary it by bringing in audio, video, etc.
- Dont get flustered if things go wrong - remembers Murphys law.
- Be flexible - something that works in one session, will not necessarily work in the next. The dynamics of people are extremely crucial to keep in mind.
- Online training takes time. To make something, simple, short without the benefit of physical presence and the interactivity that people expect, is always tough. So try getting as much of this work done up front and make sure you prepare well!
© Sumeet Moghe
Available link for download
Friday, April 7, 2017
LSG Webinar How great content systems and communications create provable learning results
LSG Webinar How great content systems and communications create provable learning results
- How a portal approach enables rapid, targeted access to learning
- Why a communications campaign is essential for adoption
- How elearning speeds up time to competence
- Calculating and demonstrating cost savings
- Showing provable increased performance by learners
OK, Im interested particularly in how people are improving business performance with learning.
So Steve asks: What do you think a learning function should measure and report on?
Some interesting answers from the group:
- Improvement in ability to carry out tasks
- increase in meeting targets
- that skills base increases
- improvement in performance
- Expectations of stakeholders (ROE noit ROI)
- were they appropriate to the role
- impact of learning - efficiency, effectiveness
- Return on expectation
- Should be based on business reqs and Learning outcomes that result from the lna
- behavioural change
- Committment
- What the buisiness expects
The Company and their Challenge
Ford was founded in 1903 - one model and one colour of the car. Now they obviously create so many different kinds of vehicles. The profits they make are related to the technological advancements for their cars and even the extras generate huge profits for the business. Ford Europe is the subject of this case study - they have 8000 dealerships with 25000 dealers. So thats huge scale!
Jacob - Head of training at Ford had a challenge. Traditionally, people would go to Henry Ford College. People join, and after 3 months of trial you get hired by the dealers (youve sold from Day 2, btw). After this you complete the minimum training and then by month 37 youre fully trained. Unfortunately by month 37, 40% people left or dropped out. So their problems were:
- 40% staff turnover
- People never trained in Ford Brand
- People rarely trained in all products
- People never had any tests on their competence.
So Jacobs objectives were:
- Increase vehicle sales
- Increase profits - Do more for less
The most important part of executing the project was in the space of Change Management, apart from all the L&D aspects.
What they did and how they did it
The big thing for the team was that elearning was a new way of learning and they had to construct different messages for each group of people in the corporate heirarchy and I think this is key as is the delivery of the message. One size fits all rarely fits anyone. Steve is showing how they used a standard look and feel and how they varied the media to suit different people and different purposes. It seems like a very professionally executed change programme. I see greenbacks floating -- this is bound to be costly, but Im sure its well worth the cost. Ok - time for 1 more demo!
Steves now showing another of these introductory videos explaining the benefits of the elearning programs. The look and feel looks really polished - its more of the same though. The idea is to communicate effectively.
The results
They also released 24 different language versions, so people could access training in a language that made sense to them.
Now Ford is looking for ways to make the learning modules even shorter and to increase the number of delivery platforms to take the materials to mobiles, tablets, etc. They also have a request to move materials to a format where sales people can use these with customers as well! Sounds like theyre loving it, arent they?
Metrics
93% find the training useful. 81% people find it useful to sell vehicles before the launch event. Most importantly, amongst two people selling cars for 5 years, the person who had done elearning outperformed the people who hadnt done elearning almost consistently. More importantly the people who scored highly on the elearning did better on sales than the others. Thats a very powerful statistic to send out to management to talk about the success of the program. Attrition had gone down tremendously as well!
In summary, this is a hugely successful program from Fords perspective. The top tips;
- Pursue business metrics.
- Dont underestimate Change Management.
- Fun, engaging, interactive content is critical.
- elearning really works!
© Sumeet Moghe
Available link for download
Sunday, April 2, 2017
LSG Webinar Choosing the right social and collaboration platform for learning
LSG Webinar Choosing the right social and collaboration platform for learning
Aah! I finally made it to this one. Had a busy afternoon till now, but now its webinar time. Todays LSG webinar is by Jane Hart, one of the worlds leading experts in social and collaborative learning. In todays webinar shes promised to examine three platforms explin what they can and cannot offer. Im kinda interested in what could be a low-cost Ning replacement. Ive also got a blogpost planned on this topic - keep your eyes peeled if my blog interests you. This is my third time with Jane - shes amazing and shes especially nice to me online so Ill do my extra bit to record her webinar properly. She blogs at http://janeknight.typepad.com, btw and if you arent following her already, please start following her @c4lpt. Shes the best source of wisdom about social learning, IMO. So take it away Jane - give us all youve got.
Craigs asking me about whether I have my superman outfit on -- dont know about that Craig, Ill do my best!
Janes asking us whether were just curious about social learning or are we looking for a Ning alternative or if were just evaluating platform. Looks like theres a huge mix of people and needs - and a lot of curiosity. Hmmm.... anyways, here are the liveblogged notes.
10 criteria for selecting the right platform
Here are some of the criteria Jane mentions we should think about when selecting a platform:1. Purpose: How will it support learning?
- Will it be a formal learning community?
- Will it be for a PLN/.
- Will it be a group space
- Will it be a file sharing network?
- Will it be an enterprise wide social and collaboration platform?
- Will it be an external platform?
- Social Networking
- Communication - messaging, discussion, chat
- Sharing - links, resources, etc
- Sub-groups - open or closed collab spaces
- Collaboration Tools - blogs, wikis, microblogs, etc
3. Closed or Open Source - Can you look under the hood?
4. Hosted or Installed - Can you host it within your firewall? Do you have to be on the cloud?
5. Data ownership and export - If you do have stuff on the cloud, do you have an NDA on your content and can you choose to not expose your data? Can you move data out of the platform?
6. Terms of use - What kind of work does the platform allow you to do on it?
7. Ease of set up - Ning scores highly on this
8. Ease of customisation - Ning scores fairly highly on this as well
9. Ease of use - and Ning scores well on this too! Yaay! but it aint free anymore! Damn!
10. Cost - Janes reading my mind here. So the question is -- is it free? Is is commercial only? Is there a choice of plans?
Theres obviously the bunch of pros and cons beyond these parameters that you should consider. I for one wont restrict myself to a matrix, though a matrix like this will be really useful for you to make your initial evaluation. I like this Jane!
Janes 3 social learning platform demos
So what platforms are you going to show us Jane? Theres heaps of names going around in the chat area. Ok hold your breath!Platform1 - Grou.ps
Grou.ps is a great Ning replacement. It actually allows your to migrate your Ning network which is kinda cool. And you can create your own little YouTube if youd like. Some interesting pieces of functionality:
- Wikis
- Blogs
- Social Networking
- Calendar
- Video
- Filesharing
- Chat
- Groups
- Media sharing
- Facebook Integration - it actually pulls your information from Facebook profiles (very nice)
Platform2 - Socialtext
Socialtext is an enterprise class social learning platform. It offers a variety of features including but not limited to:
- a desktop client that allows you to microblog - I think its called Signals;
- microblogging;
- wikis
- shared spreadsheets - ala Google docs
- there are a range of socialtext and third party widgets to extend your social platform
- closed groups if you need them - though Im not a big fan of them
Platform 3 - Elgg
- widgets
- social networking
- blogging/ microblogging
- open-source
- closed groups
- control over CSS and eventual look and feel - this is one place where elgg scores a big win
- granular access control - user and admins can exercise a high level of control of what people can see. This is a good feature from the privacy standpoint.
So now for the side by side comparision:
Functionality:
- Grou.ps is a good social platform. Social Text is a great enterprise collab platform. Elgg scores in both areas
- Grou.ps is Open Source, though clunky when you download it. You can host or install it. Socialtext is Open Source as well, though outdated in that version. And then you can host and install it (SocialText appliance). Elgg however scores as being open source and being a hosted and installed version at the same time.
Heres a table from Janes presentation.
Ease
Heres a table from Janes presentation.
Grou.ps has a variety of plans, Elgg is free, but you need config effort and Social Text has a free version but youll perhaps need a plan to make the most of it.
Thats a fair comparision. That was a whirlwind session, really dense in information and quite insightful. Ive struggled to keep up I must say. Im now going to tune into the QnA. Janes gone ahead and put up all this stuff here. Thanks Jane!
© Sumeet Moghe
Available link for download
Saturday, March 25, 2017
LSG Webinar Designing e learning for impact
LSG Webinar Designing e learning for impact

- Avoiding death by LMS
- Ensuring your e-learning is learner- and performance-centric
- Creating meaningful and memorable interactions for your learners
- Introducing the IMPACT model: better design for better results
- 5 tips for design success
Why training and elearning fails
Whats the elephant in the training room? Were delivering training:- to the wrong people
- by the wrong people
- at the wrong time
- in the wrong way
- too dull
- too inaccessible
- lacks relevance
Why DESIGN is an essential ingredient to engagement
Elearning demands more of the learner. Its hard to hold attention - distractions are all around us! This is an interface sitting between us and the content. So design matters to make elearning effective!The IMPACT way of designing
Interaction
- the use of a visual metaphor to explain a complex topic;
- the use of analog sliders to show dynamic change in outcomes
Again if you look at the example above, youll notice that learners have an activity to learn about missing stock from a showroom. So theres a problem as youd have in the real store and youll learn from discovery by interacting with real customers in real situations. The example included real applications that people see at their job so they can transfer the skills back to work. Good example of teaching people to do something than remember facts.
Key Learning: Make your interaction mimic the real world and real scenarios.
Multimedia
Elearning is essentially a multimedia experience, so theres a good reason to focus on this element, isnt there? Again, integrating custom flash, video, audio isnt tough even with rapid-elearning.Key Learning: Try very carefully to draw key points by intelligent use of media. Green screen video isnt very costly these days, so transparent background videos on your slides is really easy!
Personal
So is there case for personalised action plans, personalised feedback, personalised learning logs and the like? The example above provides different interfaces for people with different tastes. How about mobile and computer versions of the same course?
Actionable
A lot of learning and training doesnt translate into actions very easily. Why dont we align learning around helping people perform actual tasks? Cathy Moores action mapping approach speaks to this end. No fluff, only stuff!Challenging
Dont over-simplify and patronise your training/ elearning. If you break it out too much then it doesnt reflect the real world appropriately. So its important that you reflect all real-world elements in a challenging and fair manner. Provide your audience an opportunity to go wrong, gain from intrinsic and extrinsic feedback and activate new skills in safe-to-fail environment.Timing
There could be various other factors affecting IMPACT -- it could vary by your situation.
Provide easy ways to access learning
Learning management systems that are data and report centric arent learner centric. The context of the learning can get lost. How about structuring your learning management platform to be more user-friendly and learner focussed? How about a portal approach? How about centering it on a campaign or desired performance or capability or a target audience?Lars point was that design of how we get to elearning is crucial in increasing engagement and creating the pull to do more in the elearning and learning technology space in your organisation. I completely buy that!
The point Lars made about anytime, anywhere learning and reaching mobile audiences makes complete sense to me. The fun part is that with tools like iWebKit anyone can do it.
A few other design considerations.
Think about making the following elements of design:- Applied - scenario driven, contextualised
- Authentic - practical, pragmatic
- Open - put the user in charge of navigation
- Intuitive - design and structure encourages reuse
- Accessible - learner centric portals
- Dogma-free - dont be dogmatic about instructional theory.
© Sumeet Moghe
Available link for download
Thursday, March 16, 2017
LSG Webinar Social learning on a shoe string
LSG Webinar Social learning on a shoe string
While I dont have to go through the rigmarole of doing this stuff at ThoughtWorks - we already have a pretty robust social learning infrastructure; I can imagine todays webinar should be very useful for most L&D professionals.
So with this, Ill begin my live blogged notes to cover a session that promises to be really useful and timely for the kind of world weve stepped into as learning professionals.
The big question -- why should we be looking at Social Learning today?
Lots of answers to this one:- 70% of learning is informal
- Its power and impact
- Relevant and contextualised to work
- People learn from each other
- It ties to modern technology and makes learning more effectivel
- Were in an increasingly mobile world
- Lots of pressure to do things quickly
- Generational change in the workplace
- Growth of social media in recent years
When facing information overload, making it impossible to keep up -- social learning can help manage the load.
Were being driven to be more agile and add value -- this means we need to work smart.
We are increasingly mobile - yet we need to collaborate.
Right you are, Hanif!
So, what is social learning?
On a shoestring, though?
Most of our tools are new, most models are new, most organisations are very early on in their journey so from that perspective we need to manage the risk of these projects. So the shoestring comes in so that you can put something up without risking in everything based on industry buzz.There are heaps of free tools:
- Elgg
- Yammer
- YouTube
- Viigo
- RSS
- Google Wave
Saffrons take on Social Learning
Hanif showed us what theyve come up with using Elgg, at Saffron. Seems to have heaps of features:
- User Profiles - to understand who does what and what are they good at?
- Blogs
- Social Bookmarks - for generating collective wisdom (ala delicious)
- File sharing
- Social Networks
- Groups - great for communities of practice
Swatch is another great example of using Elgg to create something really usable, pretty and successful. Their site is a nice way to connect with the external world. Wow! I knew Elgg was great, but not this great!
For the umpteenth time in the day another of my favourite tools gets mentioned - Yammer. Were using Yammer quite successfully and at my team, weve done away with standups because of Yammer and we use this greatly for knowledge sharing.
Something Hanif brought up was around using external tools like Linkedin to build your company network using group features. I think this is something we should do more and more. The most important thing to remember is that these tools are mobile friendly -- so the more we use these, the more we can help people learn in the short time spaces they have. This is obviously arguable given learning requires commitment. That said, doing assessments, showing video, status updates, etc can happen using mobiles. Why make it difficult -- social media should make our life easy!
Building Vibrant Communities
According to Hanif, the key to doing this is around 6 major points:- Address a business need - if you cant articulate this, its perhaps not worth it!
- Consider the organisational culture - not every culture can sustain things like this with existing culture. How can you help make collaboration a part of your culture? What evangelism and nurturing will your communities need?
- Use the term knowledge media not social media - Andrew Mcafees said this too!
- Involve stakeholders
- Find some champions and just do it
- Measure and learn - everyones learning and you need to adapt quickly with what works and discard what doesnt work at the right speed.
- Research and agility -- we find solutions faster, we learn faster
- Talent Management - you can soon start to recognise your best people and spend less time on archaic performance management processes
- Driver for creativity -- people learn from each other, so they are likely to build on each others ideas and raise the innovation quotient of the company.
- Start on a shoestring
- Find and communicate the business need and benefits
- Use it as part of a blend -- you dont want to put all your eggs in the social learning basket. That may just not provide the breadth your audience needs. Theres a place for fomal learning, elearning, virtual classrooms and everything else.
© Sumeet Moghe
Available link for download
Sunday, March 5, 2017
LSG Webinar Development Driven Performance Management
LSG Webinar Development Driven Performance Management
Im a big fan of Josh Bersin and Im thrilled to be on the second LSG webinar of the day where hes talking about development driven performance management. Ive had a rough afternoon having lost visuals on the previous webinar, so Im hoping I have better luck with live blogging an event. So, Im not going to say much more and Ill start writing away.
Joshs topic stresses on how management and performance management has a profound effect on learning. By focussing on development as part of performance management, Bersins found how companies drive high performance.
Performance Management Drivers
Performance management is a set of management practices to set measurable goals and objectives for employees and to assess achievement of such objectives. This leads to improve performance through coaching, compensation, development, etc.
Most importantly, performance management is management!
Companies focus on this to create a high performance culture and to decide compensation. And then again theres the reason of compliance, equity (ensuring fair compensation) and improving business results. Organisations want to align individual and overall business goals to ensure employees understand the kinds of contributions supervisors expect. Of course, we want to retain good people and reduce the cost of employee turnover.When it Breaks down
Performance management is underperforming though and the focus tends to become about goals than just performance. The focus is on the individual and not on the whole. Only 27% people in Bersins research feel that this process helps employees align goals to company objectives.
The model needs to move from being competitive to being coaching and development driven. The competitive evaluation focuses more on appraisal while development driven performacne mangement focuses on coaching and development. This is crucial to the lifecycle of a company from being a startup to maturity.
"Companies that reach maturity, need to focus more on coaching and development" - Josh Bersin
The coaching and development model does well in:- retaining top performers
- hiring the best people
- developing employees
- developing leadership pipelines
- and developing great leaders
- responding to current economic conditions
- planning our future talent needs
- ensuring compliance
The gap we need to overcome is the the gap between our activities and our expectations. Coaching has a strong impact on business results almost 150x and 200x greater. In a similar manner development plans have at least a 2x impact on revenue. This is all based on Bersins recent research. This is good enough reason for companies to invest in development driven performance management.
Keys to Transitioning to Development-Driven Approach
Josh recommends the following steps to transitioning to development driven approach.
- Change the definition of PM
- Introduce Competencies
- Create and support high quality development plans for people
- Enable managers to coach
- Create frequent occasions to reflect on peformance
For #2 Stacia and Josh mention that theres a direct link between competencies and an outstanding performance-driven culture. They have a strong research dataset for this. This seems obvious because:
- Competencies are almost a common currency for assessing performance and potential for promotion.
- It gives employees a clear set of objectives.
- It helps the whole organisation to select high potential leaders effectively.
- Companies can provide success profiles to help recruiters and hiring managers to select for a position.
- Competencies allow L&D to create meaningful performance improvement initiatives.
- Competencies create alignment and a clear understanding of corporate culture and values.
Now what is a competency? Its a set of performance outcomes you can determine for individuals in your companies. These could be related to your core values, job effectiveness, functional areas, career development and leadership. The key is to break competencies down and not try to do all of them together. Also, fewer competencies work better! The idea is to think "capabilities not competencies", because if you focus too much on job descriptions then youre likely to become too granular to affect performance.
The example Stacia picked up for #2 was from Flextronics, who created 15 competencies known as performance behaviours and provided examples of how these look like. The organisation then communicate these to their managers mentioning that its critical to coach their direct reports to success.
For #3 Josh mentioned the importance of individual development plans or personal development plans as we know them in Thoughtworks. There are several activities that you can create through learning and development to support employees to success. The example the duo introduced was again Kelly services. Kelly has already made employees responsible for development of their business and professional goals for the year. The moment they enter these into their online system, they get to seek out recommended deveopment opportunities. This has caused a huge pull-based development culture amongst Kellys staff.
For #4 Josh mentioned that managers need to know how to coach - establish goals, help people monitor progress, find solutions to problems, appreciate strengths/ weaknesses, etc. This is something that I believe is key - a manager who cant coach is a bit of a paper pusher IMO.
ADM is Stacias example for this key. ADM is a 25000 strong company in the agriculture space. Theyve launched a coaching program to help managers understand how to effectively coach their employees. The program is 8 weeks long and is a thorough blended experience. Its apparently been hugely successful and ADM has saved $100,000 saving (in terms of retention/turnover/hiring) and a lot of leaders are looking to enroll in the program.
Key #5 is something I really like because its about reflection - which is a great learning tool. Feedback is a crucial tool that Josh mentions here. Stacia picked up the Travelex example here. Travelex has found that peformance management through regular 360 feedback is more frequent, authentic and useful than they were ever before. The response in that firm has been overwhelmingly positive, though the practice is relatively new.
Josh lastly mentioned that we need to have integrated platorms that help automate such approaches. I would say however (with all due respect), that the focus should first be on the cultural change than the tool. There are several tools that perhaps do this - including Cornerstone, that Josh mentions.
This has been a really dense presentation -- very informative and a great lot to reflect on later! Thanks Josh!
© Sumeet Moghe
Available link for download
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Wednesday, March 1, 2017
LSG Webinar When Learning is Working The 70 20 10 model in Action
LSG Webinar When Learning is Working The 70 20 10 model in Action
Can I say how excited I am to be at this webinar with Charles Jennings? As a big fan of Jay Cross idea about workscaping and as someone whos put this idea into action, this is definitely a topic very close to my heart. I dont know what Charles agenda is, but if its about the way work and learning are synonymous, Im sure hell strike a chord with me. These are my liveblogged notes from the webinar, totally unplugged -- so I promise to keep it as honest and real as I possibly can.
So what does Charles want to talk about? What are the key challenges that organisations face today? Change is increasing everyday and we need to keep emowering our workforce to keep up with change and keep building their capabilities. We dont do training right - we, in fact do it very inefficiently. Charles is going to present a model on experiential learning that really works and hopefully hell share some empirical evidence for this as well. Nom, nom, very exciting.
Charles asks us to think about some of our most significant learning experiences and to think of where they occured. For me most of my learning happened at work. Charles has picked up my favourite example to explain experiential learning. I use the example of how we learn to ride a bike - we got bare minimum instruction, but we learnt from experience, failure and reflection. We didnt real a manual or go through detailed training -- we just did it and learned!
"Learning is all about action. Its not about storing stuff in your head." - Charles Jennings
The Trouble with current Formal Learning ApproachesMuch of formal learning is content rich and interaction-poor. We learn to know but we hardly learn to do. I called this the phenomenon of growing the knowing flab vs building the doing muscle. This is the big problem with formal learning programs in organisations these days -- if theres a best practice, content rich training works. OTOH for most knowledge workers, its an interaction rich approach thats crucial, because it prepares us to face complicated and complex problem domains and thereby deal with novel and emergent practice.
Most away from work training and learning leads to the phenomenon of the forgetting curve, because instruction out of context leaves nothing for workplace performers to remember and apply what theyve been "told".
Most of the participants like to get involved and try things out. They like to have dialogue and discussion. They like presentations which are organised according the logic of how they work and learn. They like to experience how things work. This is amble evidence that proves that people like to learn through interaction, working with others and real experience.
Real Adult Learning
Humans like other animals learn through experience, practice, conversation and reflection. Real adult learning is about acquiring new ideas from experience and retaining them as memories. Instead of structuring learning around content, we need to structure them around creating learning experiences.
70:20:10 is a framework for thinking outside classes, courses and curricula. Most organisations spend their money on the formal training curriculum, where the bulk of the budget should ideally go to helping people learn from experience. A lot of the evidence comes from the initial assertions by Jay Cross and then from studies by Capital Works , Education Development Center at Massachusetts, US Bureau of Labour Statistics and Institute of Research for Learning. Charles will give us more evidence and studies later.
Incorporating 70-20-10 in Value Based Learning Strategy
First things first, this is only a model and not a silver bullet. The percentages are only indicative. So Charles recommends that we dont get hung up on the numbers and focus on the context because implementations will vary with the problem on hand.
"Informal learning is generally more effective, less expensive and better received than its formal counterpart" - Jay Cross
This is quite understandable, given that youre very very unlikely to see behaviour change through classroom sessions. OTOH, this is extremely likely to happen with the constant "interventions" that informal learning creates for us. Most managers say that they learn through informal chats with colleagues, search engines like google and through trial and error. This is some real research from Good Practice.
Charles mentions that thinking 70-20-10 requires a mindshift and cultural change whereby we can, as learning consultants help our organisations understand and be aware of the opportunities we need to create in the workplace people to pick up and hone the skills they need to grow. This means working with businesses to create sizeable investments in informal learning, getting managers involved and development driven performance management.
Charles also suggests that we include 70-20-10 thinking in the competency framework of various job families. This is something weve tried to implement via the concept of learning paths. Charles suggests through that we go a step forward where we list out recommendations in each area of the 70-20-10 model for each role to seek out their development through experience, observation & feedback and formal learning.
The Role of Managers
Managers are strongly involved in the development of their people. Not just Charles and I, Esther Derby says so too. Managers have the most impact in terms professional development and the mindset of "lets throw them to the trainers", takes away a lot of responsibility from leaders. The corporate leadership council has research that says that people who work with managers that are committed to developing them, outperform those with less involved managers. (I think thats what I saw, though I could be a bit wrong)
Working with team member through learning logs, coaching regular feedback, and goal setting are crucial skills for managers.
L&Ds Readiness for 70-20-10
The focus of L&D has to change:
- Moving from maintaining catalogues of courses, etc to managing workscapes.
- Moving from designing and developing materials to supporting learning experiences in the workplace.
- Moving from a course centric approach to a performance centric role.
- Moving from predominantly classroom and elearning driven approaches to a multi-channel, multi-modality approach.
- Finally we need to move from a learning focussed approach to a performance and productivity focus.
Great stuff from Charles, I really liked the stuff hes mentioned and this resonates with my own approach in L&D. Thank you!
© Sumeet Moghe
Available link for download
Monday, February 27, 2017
LSG Webinar How to design learning aka “Serious” games
LSG Webinar How to design learning aka “Serious” games
This is my second webinar with Patrick - the recap of the last one is here. Patrick Dunn has been designing, producing and thinking about various forms of learning technology for more than twenty years. I particularly enjoyed his last talk and Im guessing this one will be quite exciting too.
So, here are the live blogged notes.
Don starts off in his (now famous) midnight presenter voice and is introducing Patrick in the way only he can. And after Dons usual house keeping, Patrick begins. Good morning, Patrick.
Typically in the west, people spend more on games than on films. Modern games are starting to permeate peoples lives in different ways. The above video from YouTube is a nice one to watch and see how this landscape is changing.
SG = OP + LO + PC (Patricks formula to explain serious games - explained below)
Serious Games = Organised Play with Explicit Learning Objectives usually delivered on Computers
Learning Games are part of a wide spectrum of learning exercises. You mix ingredients to come up with an experience that actually solve problems. So you mix elements from traditional elearning and learning games to create learning that meets a business objective.
So some of the elements of game design/ and even a good learning experience:
- Relevant challenges
- Sensory stimulation
- Flow
- Learner Centricity
- Repetitive Rehearsal
- Personalisation
- Safe failure
- Socialisation
- Incremental challenge
- Guiding feedback
- Contextualisation
- Stories
- Emotional Engagement
- Characterisation
First things first we can categorise most of these elements into 3 areas:
- Simulation
- Sensory Stimulation
- Repetitive Rehearsal
- Safe failure
- Guiding feedback
- Motivation
- Flow
- Relevant challenge
- Learner Centricity
- Personalisation
- Socialisation
- Incremental Challenge
- Narration
- Stories
- Emotional Engagement
- Characterisation
- Contextualisation
So heres the notion thats really makes a difference:
Extrinsic Games: Youre just dressing up a dry topic to be a game.
Intrinsic Games: Youre helping learners practice a skill by playing a game or simulation.
Big questions to ask ourselves when designing the game
What game is it?
How do you play?
How do you score?
How do you win?
And heres where my webinar screen goes kaput! So all Im doing is following Patricks voice! So pardon me for being stupid with my writing. Oops and Ive lost sound too.
OK - Im back after logging in again. Patrick is now showing a bunch of learning games examples I guess - I still cant see whats on. Patricks now showing a great example from Cathy Moore.
The idea is that all successful games produce an emotional reaction. And the challenge is to cultivate these reactions from a design perspective.
- Some questions about your story:
- Whats the perspective?
- Who are the characters?
- What are the surprises and twists?
- How does the story resolve itself?
- How will learners feel when they play the game?
- How do you establish the mood?
- Most importantly how does this relate to the business objectives?
We play by exploring, calculating, shooting, picking clues, etc. So there are bunch of things to take care of when trying to plan this interest.
- Micro-macro structure?
- One thing at once/ many things at once?
- Few similar interactions/ many different interactions?
- You could try different things:
- branching journeys - like the branching simulations you can create using traditional tools;
- guided discovery - more like the controlled learning games from Thinking Worlds;
- open - more like the games that we usually play and of course you can create these using Thinking Worlds too.
You have a lot of choice when designing things - so you need to be able to nail down various aspects of game design well in advance.
Most importantly, your game needs to give you feedback on whether youre doing well or not and whether you failed or succeeded. Feebdack is crucial - you need to decide how much is intrinsic and how much is extrinsic.
Top Tips:
- Play games yourself!
- Think experience not content
- Be 100% clear of learning rationale ("Why am I designing a game?")
- Really know your learners
- Plan your architecture (macro structure) carefully.
© Sumeet Moghe
Available link for download
Tuesday, February 14, 2017
Making Feedback work in your Teams Webinar Notes
Making Feedback work in your Teams Webinar Notes
I like to look at feedback as a way to improve people as well, because people that improve continuously are more likely to produce better software in teams. Anyways, the slides for talk are on Slideshare and you can download them from there. Ive tried to design my slides so theyre self-explanatory to some extent. Im happy to answer questions if you have any.
During the webinar, I also shared an elearning module on Feedback, which you can find here. Hopefully, this could be useful for any team to develop a healthy practice of sharing feedback. Let me know what you think.
This apart, chat transcripts and a webinar recording will soon be available at the ThoughtWorks Studios community, if they arent there already.
© Sumeet Moghe
Available link for download
Sunday, February 12, 2017
LSG Webinar Making an impact – tricks for grabbing management attention
LSG Webinar Making an impact – tricks for grabbing management attention
"Practical stuff backed with hard facts...", was how Don Taylor introduced the topic. The agenda of the webinar was to cover off some points from the list below:
- How we create managerial indifference!
- Why estimating benefits always sells you short
- Reporting on impact not activity - why complex ROI methodology is unnecessary
- How to use the Impact Indicator findings in your organisation
- Tricks for tackling managerial indifference
- Training is not my job!
- Elearning isnt real work!
- My manager wont give me the time!
- This is just not a priority right now!
- You want to spend how much?!
What are the top tips for managerial indifference?
Often the things that we do are the ones that cause management to be indifferent to the things do. IMO, use of the word social is one of these as is not using their language as is the lack of communication linked to making real performance change. Here are Lauras top 5:- Make sure its not relevant
- Do as much possible to imitate past bad experiences
- Never talk about business outcomes
- Only focus on cost savings
- Alternatively dont talk to them at all!
Why is it important to grab managers attention
"55% learners say their line managers opinion is most likely to influence their elearning uptake." This is based on Lauras research. The way to grab attention however is to create value -- managers need to know that learning technologies will actually generate value.There are heaps of case studies on Towards Maturity to help create your business case. A picture of possible success is more likely to get traction than pure imagination. "Leave the cost benefits in the business case and promote the benefits in operational efficiency and flexible training such as reductions in travel trainer and time costs." ,said one participant.
3 Impact indicators:
- Efficiency
- Cost, Volume, Time
- Business Agility
- Time to competence
- Ability to respond to business need
- Business responsiveness to change.
- Management perception of value
- How do we measure?
- report?
Efficiency
This said, effficiency indicators look good. People are reporting time cost and volume savings! Obviously, saved costs mean that you have more time and money to spend elsewhere. That said, if the quality of learning isnt great, it only accentuates your problems because youre now just creating problems at a much greater speed.
As it turns out most people dont seem to do simple cost benefits of the use learning technology. Only 29% of Lauras participants do this. The cost benefit calculation is perhaps quite siple.
Business Agility
69% report faster time to competence59% report improvement ability to implement changes faster.
This has got to be a great case to make with management.
There are a host of other benefits:
- reach of learning
- efficiency with compliance
- satisfaction/ engagement
- customer satisfaction
- organisational productivity
- qualifications
- revenue increase
Management Perception
Unfortunately, we dont communicate very well if productivity, efficiency and time to competence has improved significantly.Most people report the following - % of staff uptake, efficiency in demonstrating a skill and staff satisfaction. That said, other measures such as productivity, revenue, customer satisfaction dont necessarily get address. I guess this is because its not easy to measure, but oh well!
That said, its not all about ROI! Case studies, podcasts, social networks, surveys and talking to managers really can help capture our success quite well.
If people come and say good things, try capturing it on audio for podcasts or in a document, for a case study! Great advice for bottom up cultures.
Tips for tackling managerial indifference - the 5 Cs
- Cultivate relationships and ask questions
- Cut out the jargon
- Calculate the basic efficiency benefits. (convert features into benefits)
- Confirm your own impact indicators
- Capture and communicate your successes
© Sumeet Moghe
Available link for download
Sunday, February 5, 2017
LSG Webinar Emerging learning tools you cant afford to miss
LSG Webinar Emerging learning tools you cant afford to miss
Ive never been to any of Julies past events but given how well known she seems to be in the UKs elearning community, Im quite keen to hear what she says.
These are live blogged notes from the event and as always Ill do my best to capture the proceedings with some of my views thrown in for equal measure! Julie promises to focus on tools thatll help us with our changing roles as trainers - being facilitators, graphic artists, animators, designers, and every new aspect of our jobs.
So heres a quick list of the tools that Julie showcased today.
A Quick Fix for Amateur Photos
A great new tool Julies showed was Shape Collage, which can just convert a bunch of pictures you own into a collage of the shape of your choice. And the output looks just great.
Message Posters
Who doesnt like to do posters -- but if youre like me then you perhaps suck at it. So if you want to create a motivational poster, Big Huge Labs has an online app called Motivator. And then again, the output may not blow you away, but I guess the fact that you can make things really quick makes it very useful for a lot of people.Colour scheme tools
Big Huge Labs has a colour schemer too, but then I like Kuler much better and on my desktop I like Color Schemer studio and Pixie. Obviously colour coordination lends a huge amount of professionalism to your presentation. Ive written about this on my recent blogpost as well, so this is handy advice.Screen Annotation Tools
Julie demonstrated this screen annotation tool called Mouse Shade -- on the Mac I use Omni Dazzle. Theyre great to annotate the screen when recording screencasts or doing application training or even doing some special effects during presentations. Theyre definitely two great tools that you should have depending on which platform youre on.Free Tools for Accessibility
Some tools that I couldnt keep track of especially amongst Julies accessiblilty tools list:- Rapid Set
- Spr-Ort
- Orato
- Sonar
- Big and Chunky Mouse Pointers
- Mousekeeter
Finding Tunes to play in Elearning or Training
Julie showed a great site called Television Tunes for you to find and use the kind of tune that you want for training and to use in your courses. You should get a broadcast license to use them for yourself. You can get a broadcast license by asking PRS for Music. Its a great way to get social culture into the classroom, help people relax and takes the edge off some of your difficult subjects. Please check the legal statement before you use these PLEASE!Creating Animation Sequences
Im sure what Ill see here: another of my favourite free tools - Xtranormal. Julie, youve won my heart by promoting my latest favourite tool.I recently put up a demo with this on a previous blogpost.
Creating Simple Props
Julies webinar was so fast paced, that I got a lot out of this session. Some of the other tools I love are:
- Prezi
- Vuvox - online collages
- Dipity and Xtimeline
© Sumeet Moghe
Available link for download
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